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Pinball Wizard


Each character starts from scratch with some amount of dexterity.
See the small table.
dexterity displayed in character screen

Classstart value
Status Point Table
for all classes

what's it?

Dexterity affects quite a bunch of character's abilities.

equipping order

  1. Helm (head)
  2. Amulet (neck)
  3. Armor (torso)
  4. right arm
  5. left arm
  6. right ring
  7. left ring
  8. Belt
  9. Shoes
  10. Gloves

Consider 'left' and 'right' from character's perspective, not from your third party view. The very special handling of dual-wielding weapons is discussed en detail at the FAQtoid about some skills.
Charms in inventory count first when looting your former corpse; if you're fully equipped they count last. This also affects visibility of your gear to other players.

Similar to strength: If a character matches equipment requirements just by equipping, his gear will or won't be displayed to other players dependent on aforesaid equipping order. This doesn't affect functionality, with one exception left ...

strength bug

What the ... ? copy&paste error?

If one special condition is matched, wearing your gear especially via Charms will have a very solid impact to game mechanism.
A character wearing items which grant boni to Faster Run and Walk - FRW - just with support of other items which are checked later in equipping order won't properly update his position on other players' clients.
So if a character is just able to wear his FRW shoes with strength boni from Charms, his movement is displayed calculating velocity without that shoes to other players. This causes desynchronization and is very disgusting PvP behaviour.

Indeed that's a quote from strength FAQtoid. Well, it's not just boots granting a bonus to FRW, Actually also some weapons - which may have dexterity requirements - and nearly everything else may improve walk and run speed.
Already mentioned in strength description, it wouldn't be a suprise if attacking and casting velocity behave similarly.

damage modification

If your character is designed to happily slaughter away enemies by raw forces your dexterity value may effect your physical damage output depending on your chosen weapon.
This bonus is attached to the kind of weapon, not to the class wearing that weapon.

damage modification to different weapons via status points
weapon class%ED/str%ED/dexNotes
melee weapons
hammers1,10all two-handed plus
War Hammer, Battle Hammer, Legendary Mallet
throwing weapons
0,750,75no matter if used in
close or ranged combat
claws0,750,75Assassin only
amazon spezific
spears and javelins
0,80,5Amazon only; no matter if used in
close or ranged (javelins) combat
missile weapons01but strength requirement must be met

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last update 03I06
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