Pinball Wizard
dexterity
Each character starts from scratch with some amount of dexterity.
See the small table.
Class | start value dexterity |
---|---|
complete Status Point Table for all classes | |
Amazon | 25 |
Assassin | 20 |
Barbarian | 20 |
Druid | 20 |
Necromancer | 25 |
Paladin | 20 |
Sorceress | 25 |
what's it?
Dexterity affects quite a bunch of character's abilities.
- Similar to strength some weapons need dexterity to use them. Dexterity is only needed for some weapons, all other equipment just needs strength.
- Dexterity is an important factor in calculating the Chance to Hit for blowing, throwing or shooting.
- Also in Lord of Destruction dexterity is needed to calculate blocking chance.
- Some weapons do more damage based on dexterity.
- Finally dexterity also enhances base defense of a character, if only by a small amount.
equipping order
- Helm (head)
- Amulet (neck)
- Armor (torso)
- right arm
- left arm
- right ring
- left ring
- Belt
- Shoes
- Gloves
Consider 'left' and 'right' from character's perspective, not from your third party view. The very special handling of dual-wielding weapons is discussed en detail at the FAQtoid about some skills.
Charms in inventory count first when looting your former corpse; if you're fully equipped they count last. This also affects visibility of your gear to other players.
Similar to strength: If a character matches equipment requirements just by equipping, his gear will or won't be displayed to other players dependent on aforesaid equipping order. This doesn't affect functionality, with one exception left ...
strength bug
What the ... ? copy&paste error?
If one special condition is matched, wearing your gear especially via Charms will have a very solid impact to game mechanism.
A character wearing items which grant boni to Faster Run and Walk - FRW - just with support of other items which are checked later in equipping order won't properly update his position on other players' clients.
So if a character is just able to wear his FRW shoes with strength boni from Charms, his movement is displayed calculating velocity without that shoes to other players. This causes desynchronization and is very disgusting PvP behaviour.
Indeed that's a quote from strength FAQtoid. Well, it's not just boots granting a bonus to FRW, Actually also some weapons - which may have dexterity requirements - and nearly everything else may improve walk and run speed.
Already mentioned in strength description, it wouldn't be a suprise if attacking and casting velocity behave similarly.
damage modification
If your character is designed to happily slaughter away enemies by raw forces your dexterity value may effect your physical damage output depending on your chosen weapon.
This bonus is attached to the kind of weapon, not to the class wearing that weapon.
weapon class | %ED/str | %ED/dex | Notes |
---|---|---|---|
common melee weapons | 1 | 0 | |
hammers | 1,1 | 0 | all two-handed plus War Hammer, Battle Hammer, Legendary Mallet |
knives | 0,75 | 0,75 | |
common throwing weapons | 0,75 | 0,75 | no matter if used in close or ranged combat |
claws | 0,75 | 0,75 | Assassin only |
amazon spezific spears and javelins | 0,8 | 0,5 | Amazon only; no matter if used in close or ranged (javelins) combat |
missile weapons | 0 | 1 | but strength requirement must be met |
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