Character's stamina determines the ability of running around all the time without breaks filled with gasping and coughing all the way.
It's represented by the small yellow bar at the middle of user's panel ingame. This will decreas e rapidly while running and regenerating slowly while walking and faster while standing still. It won't regenerate while fighting.
If a character has wasted all stamina he can't run anymore. Moving Speed has no affect to stamina drain.
Some monsters, especially insect types like Itchies, won't damage life but stamina; due to a bug this won't happen with ranged attacks.
All of character's actual stamina is composed of starting value, some bonus per level-up and a bonus per each point invested or gained by items in vitality. Also some items grant a direct bonus to stamina.
Stot = Sbase + S/vit + S/lev + Sequip
Stot: total stamina Sbase: starting value, base stamina S/vit: bonus per achieved point in vitality S/lev: bonus per level Sequip: bonus granted by items
|complete Status Point Table of all classes|
This is the recovery or regeneration rate of the stamina bar.
There's a difference between walking and standing still.
S/s = 25 * ([[Smax / 2] * (100 + Sreg) / 100] / 256)
S/s: stamina gained per second Smax: maximalum stamina Sreg: boni to stamina gain via skills or items [ ]: Floor Function
while standing still (not while fighting)
S/s = 25 * ([Smax * (100 + Sreg) / 100] / 256)
Arreat Summit also lists a third formula for walking in towns. It's actually the same one like walking in wilderness.
You loose stamina while running. Some skills and items grant the property '-x% slower stamina drain'.
This won't counteract stamina loss via enhancing total stamina, but via slowing the drain rate.
SL/s = 25 * (40 * (1 + [ArmorSpeed / 10]) * ItemDrainRate / 256)
SL/s: stamina loss per second ArmorSpeed: the penalty due to wearing medium or heavy armors ItemDrainRate: bonus to drain rate granted by items [ ]: Floor Function
|Hard Leather Armor|
|Studded Leather Armor|
Some of the vendors specialized in ointments sell an elixir which restores full stamina when drunk. In addition for 30 second's duration there's no stamina drain anymore, similar to usage of a Stamina Shrine. Also similar to shrine usage the stamina bar changes color to light blue then.
Drinking repeatedly those potions prolongs duration. So if you drink 20 elixirs successively you don't consume stamina for nearly ten minutes.
Some monsters will drop Stamina Potions, too.
On your way to defeat evil you may also encounter a Stamina Shrine, recognizeable by its dove-alike icon. Activating the shrine will work similar to a stamina potion, but the effect lasts three minute's duration.
Using a common Well will heal 50% of maximum stamina's value, similar to life and mana.
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