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Hit causes Monster to Flee - HCMTF

D2C Marke
LoD Marke

This item property - see a german list of items at Atair's d2wissen - will cause monsters to run away in panic, when they're hit by an attack. It's derivated from Barbarian's Howl cry and affects just the monster hit by the attack, without radius. This is a main differende to Barbarian's Grim Ward or Necromancer's Terror curse. Those two work mediately, an affected monster will end a begun routine before running away. HCMTF will work immediately, begun routines are skipped.
HCMTF doesn't affect Champions or Bosses of any kind.
PvP Marke It doesn't affect hostile players, like all AI-bending effects. Amazon's Valkyrie also is immune to it. Other pets can be sent away.

A monster suffering HCMTF is immune to other AI-bending effects. However, other kinds of curse-alike effects may be applied, still the monster flees. Chances granted by several equipped items simply add. Quite common since 1.10 Amazon's Multiple Shot is checked only at middle two arrows of a spread.


Intensity

The item property's chance is calculated via (howl property / 128) * 100. howl property is found in configuration data. There's also a connection between attacker level plus skill level and monster level.

cLvl + 1 + sLvlHowl > mLvl ⇒ monster flees

cLvl: character's level sLvlHowl: skill level Howl mLvl: monster level

sLvlHowl is unknown, but I never ever have seen a monster not fleeing when HCMTF was applied.

intensity of flee effect
Affixchance
to flee
aLvlspawnable onhowl
property
Affixchance
to flee
aLvlspawnable onhowl
property
screaming12%10bows
crossbows
16
25%all weapons32
Howl Tusk
Dol Rune in weapon
Venom
TalDolMal
Passion
DolOrtEldLem
Fortitude
ElSolDolLo
in weapon
Silence
White
DolIo
howling18%16bows
crossbows
24
50%all weapons64
Ume's Lament
Lacerator
Face of Horror
wailing25%24bows
crossbows
32
100%20all weapons128
special3-11% hit power amulett5-15
40%Rattle Cage52
75%Steelgoad96

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last update 08I06
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