Hit causes Monster to Flee - HCMTF
This item property - see a german list of items at Atair's d2wissen - will cause monsters to run away in panic, when they're hit by an attack. It's derivated from Barbarian's Howl cry and affects just the monster hit by the attack, without radius. This is a main differende to Barbarian's Grim Ward or Necromancer's Terror curse. Those two work mediately, an affected monster will end a begun routine before running away. HCMTF
will work immediately, begun routines are skipped.
HCMTF doesn't affect Champions or Bosses of any kind.
It doesn't affect hostile players, like all AI-bending effects. Amazon's Valkyrie also is immune to it. Other pets can be sent away.
A monster suffering HCMTF is immune to other AI-bending effects. However, other kinds of curse-alike effects may be applied, still the monster flees. Chances granted by several equipped items simply add. Quite common since 1.10 Amazon's Multiple Shot is checked only at middle two arrows of a spread.
The item property's chance is calculated via (howl property / 128) * 100. howl property is found in configuration data. There's also a connection between attacker level plus skill level and monster level.
cLvl + 1 + sLvlHowl > mLvl ⇒ monster flees
cLvl: character's level sLvlHowl: skill level Howl mLvl: monster level
sLvlHowl is unknown, but I never ever have seen a monster not fleeing when HCMTF was applied.
|Dol Rune in weapon
|Face of Horror
|hit power amulett
- Maxx Power
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