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Blood on the Tracks

Open Wounds - OW

D2C Marke
LoD Marke

Open Wounds is a special kind of damage which works technically similar to Poison damage; an affected enemy will loose continually life over eight seconds. This seems like a negative life regeneration, but it is not set off against automatic life regeneration of non-player units or life replenish of hostile player's gear. Those boni are cut right off if OW steps in.
There's no resistance to OW damage, but it only takes effect when (non-player) enemy is already in regeneration. In other words, an enemy in full health won't suffer OW damage.

PvP Mark Hostile players always will suffer OW damage, regardless of life bubble's state.

OW can only be applied with help from some items, see a german listing at Atair's d2wissen.
It must be delivered via an attack, a spell - even those dealing physical damage - won't trigger OW.
Similar to most trigger events Amazon's Multiple Shot will since 1.10 trigger ow just with its two middle arrows of a spread.

Multiple chances from equipment will just be summed up. Chances distributed over several units, say, character and hireling, will be checked individually.
If an enemy already suffers OW damage another OW-triggering hit will reset duration to eight seconds, but the damage-per-frame count of the first hit is still applied.
Hirelings won't suffer a damage penalty in this case.


1.10 Marke formular derivation

Open Wounds damage is only subject to character's level and classification of target.
To avoid too much of simplicity OW damage uses different formulas for certain cLvl ranges.

OW base damage by black_spy
cLvl rangeOWcLvl
cLvl: character level
OWbase = 9 * OWcLvl + 40
0 < cLvl ≤ 15 cLvl - 1
15 < cLvl ≤ 30(cLvl - 15) * 2 + 14
30 < cLvl ≤ 45(cLvl - 30) * 3 + 44
45 < cLvl ≤ 60(cLvl - 45) * 4 + 89
60 < cLvl(cLvl - 60) * 5 + 149

resulting damage is

OWbase * Z * 25 / 32

Z: target modificator, see second next table.

Another way of calculation is shown at tommi's with reference to Jarulf:

OW base damage by Jarulf
cLvl rangeOWframeduration
cLvl: character level
OWframe: base damage per Frame
0 < cLvl ≤ 15 (9 * clvl + 31) / 2568s
200 frames
15 < cLvl ≤ 30(18 * clvl - 104) / 256
30 < cLvl ≤ 45(27 * clvl - 374) / 256
45 < cLvl ≤ 60(36 * clvl - 779) / 256
60 < cLvl(45 * clvl - 1319) / 256

Resulting base damage OWbase, respectively OWframe, is further subject to a target modificator Z.

Modificator Z
targetmeleeranged
Minion: Minion of a Boss' pack
hostile
player
1/41/8
Boss1/21/2
Minion1/21/2
others11

Calculators

see also:

OW in 1.09

1.09 Marke During Patch 1.09 calculation was the same for every cLvl. Duration of effect was four seconds.

OWframe = (cLvl * 9 + 40) / 256 OWtotal = OWframe * 25 * 4

OWframe: damage per Frame OWtotal: total damage

There was a rumour during 1.09 about Open Wounds ignoring physical immunity. It was dying hard, but it just was caused by a mistake done in interpreting testing results. For reference check out the archived Topic in the old Lurker Lounge board.
OW ignores any resistance, but the (non-player) target must be in regeneration mode already!


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last update 21III08
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