Blood on the Tracks
Open Wounds - OW


Open Wounds is a special kind of damage which works technically similar to Poison damage; an affected enemy will loose continually life over eight seconds. This seems like a negative life regeneration, but it is not set off against automatic life regeneration of non-player units or life replenish of hostile player's gear. Those boni are cut right off if OW steps in.
There's no resistance to OW damage, but it only takes effect when (non-player) enemy is already in regeneration. In other words, an enemy in full health won't suffer OW damage.
Hostile players always will suffer OW damage, regardless of life bubble's state.
OW can only be applied with help from some items, see a german listing at Atair's d2wissen.
It must be delivered via an attack, a spell - even those dealing physical damage - won't trigger OW.
Similar to most trigger events Amazon's Multiple Shot will since 1.10 trigger ow just with its two middle arrows of a spread.
Multiple chances from equipment will just be summed up. Chances distributed over several units, say, character and hireling, will be checked individually.
If an enemy already suffers OW damage another OW-triggering hit will reset duration to eight seconds, but the damage-per-frame count of the first hit is still applied.
Hirelings won't suffer a damage penalty in this case.
formular derivation
Open Wounds damage is only subject to character's level and classification of target.
To avoid too much of simplicity OW damage uses different formulas for certain cLvl ranges.
cLvl range | OWcLvl |
---|---|
cLvl: character level OWbase = 9 * OWcLvl + 40 | |
0 < cLvl ≤ 15 | cLvl - 1 |
15 < cLvl ≤ 30 | (cLvl - 15) * 2 + 14 |
30 < cLvl ≤ 45 | (cLvl - 30) * 3 + 44 |
45 < cLvl ≤ 60 | (cLvl - 45) * 4 + 89 |
60 < cLvl | (cLvl - 60) * 5 + 149 |
resulting damage is
OWbase * Z * 25 / 32
Z: target modificator, see second next table.
Another way of calculation is shown at tommi's with reference to Jarulf:
cLvl range | OWframe | duration |
---|---|---|
cLvl: character level OWframe: base damage per Frame | ||
0 < cLvl ≤ 15 | (9 * clvl + 31) / 256 | 8s 200 frames |
15 < cLvl ≤ 30 | (18 * clvl - 104) / 256 | |
30 < cLvl ≤ 45 | (27 * clvl - 374) / 256 | |
45 < cLvl ≤ 60 | (36 * clvl - 779) / 256 | |
60 < cLvl | (45 * clvl - 1319) / 256 |
Resulting base damage OWbase, respectively OWframe, is further subject to a target modificator Z.
target | melee | ranged |
---|---|---|
Minion: Minion of a Boss' pack | ||
hostile player | 1/4 | 1/8 |
Boss | 1/2 | 1/2 |
Minion | 1/2 | 1/2 |
others | 1 | 1 |
Calculators
1.10 Version, by black_spy
1.09 Version, by black_spy
1.09 Version, by Spirea
see also:
- Open Wounds explained, by Nefarius
- New Open Wounds damage in 1.11 by Dida, at the Basin
- Open Wounds 1.10 by Jarulf, at tommi's page
OW in 1.09
During Patch 1.09 calculation was the same for every cLvl. Duration of effect was four seconds.
OWframe = (cLvl * 9 + 40) / 256 OWtotal = OWframe * 25 * 4
OWframe: damage per Frame OWtotal: total damage
There was a rumour during 1.09 about Open Wounds ignoring physical immunity. It was dying hard, but it just was caused by a mistake done in interpreting testing results. For reference check out the archived Topic in the old Lurker Lounge board.
OW ignores any resistance, but the (non-player) target must be in regeneration mode already!
Credits
- black_spy
- Jarulf
- Nefarius
- tommi
- Spirea
Contact me via E-Mail, if you like.